High Druid

The High Druid is the champion of the resurgent Wild, and the spiritual and magical leader of spirits of nature and the elements that were chained by the Dragon Empire but are now working themselves free. She might be the great force that shakes the Empire to pieces, or she might be the hero who destroys the destroyers and points to a new way to live.

For the first time in ages, the High Druid has established her environs within the bounds of the Empire, in the Wild Wood near New Port and Santa Cora.

The High Druid conducts sacred rituals from the age before the gods or the worlds. With these rituals, she calls up the mighty powers of nature. Druids everywhere, in turn, gain this power through allegiance to her.

It has been a long time since there was a High Druid who lived anywhere near the Empire. So far as anyone knows, the Druids have been strongest far to the North. But this new High Druid, a young half-elf woman, was born in the Empire and has turned the Wild Wood into her place of power. Her influence is being felt in all the other wild spaces, with effects ranging from increased growth of impassable forest to vastly increased amounts of game in the forests, schools of fish in the Midland Sea, and flocks of birds migrating across the land. Even Imperial officers admit that the High Druid’s influence seems to make the Empire’s lands in the region around Wild Wood healthier. Of course, they are also rightly concerned that it’s a region that would not mind shaking off the Empire’s cities, farms, and crowns.

High Druid

The Dying Age lessthanpleased